Bluedinosaurs - code.bluedinosaurs.com - Blue Dino Code
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We’ve moved!! 9 Oct 2012 | 08:37 am
Hey everyone! We’ve decided to split off the game development part of Blue Dinosaurs (Blue Dino Code) into its own website at DinoMage.com. The new site is focused on the games we make, along with t...
Boston FIG, Let’s Go! 15 Jul 2012 | 12:16 am
The Boston Festival of Indie Games is a new local showcase for indie games in the Boston area. Lately, I’ve been working on the little details in Don’t Blow It that are important for the festival subm...
Basic networking with RakNet 26 Jun 2012 | 04:47 am
In my recently released game, Button Battle, I opted to use RakNet to implement simple networked multiplayer. I figured I should talk a bit about how that all went, since I would have enjoyed reading...
Button Battle – Open source release 23 Jun 2012 | 02:01 am
As promised, here’s the source code for Button Battle. As everyone should expect, it’s not the cleanest code, but I do have plenty of experience and it is commented. I expect that the code might be ...
Button Battle v1.0 22 Jun 2012 | 11:21 pm
Great news! Button Battle is finished and you can play it right away… for FREEEEEEEEEEEE!!! Okay, I haven’t finished a game yet that I plan to sell, but whatever. Here’s another description for yo...
Button Battle – A networking test 15 Jun 2012 | 10:28 pm
I took a little break from Don’t Blow It this week to explore one of my simple game ideas via prototype. The basis of the idea was for a multiplayer game which takes player reaction time into account ...
Don’t Blow It! – Pig Hill 20 May 2012 | 03:55 am
Among other things, I’ve been making some new levels. Here’s one in development called “Pig Hill”: On Pig Hill, you simply carry a round pig up to the top of a large hill. This round piggy likes to ro...
Don’t Blow It! gameplay video 11 May 2012 | 06:12 am
We’ve just released a gameplay video of Don’t Blow It! Now you can see the craziness of 4-player puzzle co-op in action. Also, look out for dontblowitgame.com. That’s where you’ll find all the off...
Don’t Blow It! progress 17 Apr 2012 | 02:50 am
Don’t Blow It has been steadily improving over the last few weeks. I’m running out of programming tasks! There are some new features I’m planning to add later, but more importantly, I’ll be producin...
All the silence is due to… 13 Mar 2012 | 03:00 pm
All the silence is due to… Hard work, of course! My priority was shifted a while ago to working on a game called “Don’t Blow It!”. I mentioned it in a long ago post when I had first made the … Conti...