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Overgrowth a200 video changelog 26 Jul 2013 | 04:52 am
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by p...
Overgrowth a199 video changelog 19 Jun 2013 | 11:21 am
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by p...
Art Asset Overview #41 7 Jun 2013 | 11:31 am
In this Art Asset Overview, I show the concept for the main menu UI and talk a bit about some new software I'm using. For a couple of years, I've been interested in trying some alternate workflow meth...
Art Asset Overview #40 12 May 2013 | 06:13 am
In this Art Asset Overview, I demonstrate some experiments with 2D/3D art: assets that are painted by hand, but have some 3D structure to support layering and parallax effects. We were thinking this m...
Receiver's Greenlight Journey 30 Apr 2013 | 12:23 pm
Receiver was finally released on Steam today -- check it out here! There is a one-week launch sale bringing the price down to $3.99. If you already have Receiver or Overgrowth, then you can claim your...
GDC13 Summary: Animation Bootcamp Part 6/6 10 Apr 2013 | 08:00 am
This talk was really ambitious, attempting to discuss the entire context of animation and story, rather than the mechanics of animation itself. I didn’t take many notes at this point because my phone ...
GDC13 Summary: Animation Bootcamp Part 5/6 9 Apr 2013 | 05:17 am
Giving Purpose to 1st Person Animation Ryan Duffin, Senior Animator, EA/Danger Close Ryan has animated games since 2001, including first-person weapon animation for Battlefield 3, Killzone 2, and Me...
GDC13 Summary: Animation Bootcamp Part 4/6 8 Apr 2013 | 12:02 pm
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconst...
GDC13 Summary: Animation Bootcamp Part 3/6 7 Apr 2013 | 09:39 am
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconst...
GDC13 Summary: Animation Bootcamp Part 2/6 6 Apr 2013 | 02:13 am
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconst...