Java-gaming - java-gaming.org - Java-Gaming.org
General Information:
Latest News:
Re: MegaMega Android SHMUP (libgdx) 27 Aug 2013 | 09:34 pm
I like the looks of it.
Re: Trouble finding Main Method on other computers 27 Aug 2013 | 09:34 pm
Quote from: CodeHead on 2013-08-27 18:15:52 @Cylab: Have you been able to successfully do this? Didn't try... Quote from: CodeHead on 2013-08-27 18:15:52 The compatibility docs ...
Re: How to get a special int? 27 Aug 2013 | 09:22 pm
Quote from: elamre on 2013-08-27 14:24:52 Jeremy's code might look better. But it uses %. which is far worse then dividing on really low level Not that you will notice it. But sometimes short code is...
Re: Trouble finding Main Method on other computers 27 Aug 2013 | 09:15 pm
@Cylab: Have you been able to successfully do this? I ask out of genuine curiosity since it would streamline my development pipeline at work. The compatibility docs for Java 7 seem to indicate there ...
Re: [LibGdx] Trouble parsing XML? 27 Aug 2013 | 09:14 pm
I'm not a libGDX user but you can see from the javadoc that the parse() method has several overrides, it's trying to parse the filename rather than the actual file - presumably you need to use a FileH...
Adding JTextArea to JScrollPane and JPanel issue's 27 Aug 2013 | 06:08 am
So when I don't add the text area to the scrollpane the update method works, however if I do all I get is a blank screen. The other problem is if I add any of this to a JPanl mainArea one below it bec...
Re: JGO webpage isn't rendered correctly by safari on iphone 27 Aug 2013 | 06:04 am
That's weird... My older iPod running on 4.x loads the webpage fine, as does my GS3 using chrome.
JGO webpage isn't rendered correctly by safari on iphone 27 Aug 2013 | 05:44 am
This is what I got when I open up JGO main page on my iphone (iOS 6.1.3). Chrome browser renders the webpage correctly though.
Re: Tinting a tile in LibGDX 27 Aug 2013 | 05:44 am
That's the code from the official docs I only call sprite.setColor and batch.draw, I don't see how that's a bad thing to use both. Sprite.draw seems like it gives the same results as batch.draw, so wh...
Re: Tinting a tile in LibGDX 27 Aug 2013 | 05:35 am
Quote from: opiop65 on 2013-08-27 01:42:34 Ok, that just takes a SpriteBatch right? I'm confused though because on the LibGDX docs, they call batch.draw and change the color of sprites. Here's why I ...