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Introducing OpenFL Technologies 13 Jul 2013 | 01:11 am
I am happy to announce that OpenFL Technologies LLC is now official! I have expressed my desire to make deeper investments in OpenFL. Together with my business partner, we are scaling up a company to ...
How to Install Support for OUYA in Windows 8 27 Jun 2013 | 07:54 pm
I just added support for the OUYA on Windows 8, but it was fraught with peril. I want to help by providing this little guide, so the next person won’t have as much trouble as I did. The OUYA developer...
How OpenFL Works 13 Jun 2013 | 09:21 pm
OpenFL, as I shared earlier, combines years of development to bring you a fast and stable implementation of the industry-standard Flash development API, free and open-source, ready to provide a backbo...
Replacing an OpenFL Backend 5 Jun 2013 | 03:09 am
When I was designing OpenFL, one of the goals was to build an architecture that would allow for easy development on one of the backends. Currently, we have two backends: “openfl-native” and “openfl-ht...
Introducing OpenFL 30 May 2013 | 03:43 pm
I am happy to announce a new platform for building creative content — OpenFL — which is currently available as a release candidate for Windows, Mac and Linux users. In 1999 the world began to embrace ...
Deploying C++ to JavaScript using Emscripten 21 Apr 2013 | 10:41 pm
If you paid attention during the post-GDC news, you probably heard that Epic Games and Mozilla teamed up to get the Unreal Engine running in the browser, without plugins, in a matter of four days. The...
How to Deploy HTML5 Applications for BlackBerry 10 7 Apr 2013 | 07:10 am
When I test HTML5, I prefer a device over a simulator. In order to build an HTML5 application for BlackBerry 10, there are a few steps to be followed. Do not worry, it is not too complicated, but ther...
Hello! 7 Apr 2013 | 03:59 am
Over the past few months, I have traveled all over North America – Toronto, San Jose, Boston, Nashville, Vancouver, Los Angeles, New York – connecting with all kinds of developers, recommending framew...
Actuate: Now with Bezier Tweens (Again) 18 Nov 2012 | 10:52 pm
Anyone who used the old Actionscript version of Actuate may know there used to be a “motion path” tween. In the translation to Haxe, this is something I never ported. I am happy to announce that Actua...
HTML5 Benchmark Scores: NME RunnerMark 15 Nov 2012 | 02:18 am
If you are on Twitter, you may have seen links to RunnerMark, a benchmark that tests rendering performance of Adobe AIR and NME. We have been improving the performance in the (beta) HTML5 target for N...